So we've launched a duckfall. I have five jewels that I can see on the pallet rig, although the natural way to hold them doesn't show them at a nice angle, but that's okay. They are rendered not with a matte cap, but actually based off of the sky bounce, which means when we we plot our... Hmm, so when we, but asal, we don't have our bleed through, which is good. We have the single, but dazzle mounted, but it's not actually rotating anymore. So it seems our rotation of the jewel on the pen tip is not correct, but it is shiny. So that's good. And these are dropping correctly, which is wonderful. We can add extra. The dazzles, it might not be the best colors, but this is probably the nearest pallet that isn't just pure duck colors. Okay, so if you poke through, you'll lose the dazzle. So you always have to stay a bit outside. There's no good way right now to duck dazzle in a way where you can shove the pen in and it'll retain the outside looking in collision. So we can drop the jewel. We can draw a bow on our duck. It holds, we can put a little bag on our duck here. So we added a bag to the duck, and our duck is looking great. We can then do photo mode, so we got a photo mode over duck. And photo mode, we get a good photo, the photo kind of flies away, which might be annoying, but I think it's fine. It renders well. Hard to tell the size of the image though. I think we might be able to get away with a larger image, but for now I'm not going to worry. Since that'll be a little bit too difficult to deal with. But we have photo mode, we have our pen, and we have an image that we don't care about. All right, so let's grab our duck. Great, okay, so we grab our bat. Duck disappears. All the other ducks appear squeaking and then perfect. Okay, so I need to kill the delay in the audio because that is way too long for Yeah, got to kill the delay. The pitch makes it go faster, but otherwise it's not. It's not as responsive as it should be.